Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b6
2018.1.0f2
Issue ID
1043575
Regression
Yes
[2018.x] PBR Validation view is incorrect on some models when using Validate Albedo draw mode
To reproduce:
1. Open project
2. Add 'Yamaha_YZF_R6' prefab to the scene
3. Set Draw mode to 'Validate Albedo'
Expected: PBR validation polygons will be drawn on model's wireframe
Actual: PBR validation polygons are drawn below model(wireframe can be moved, but PBR validation polygons always stay at the same position)
Reproduced: 2018.1.0a6, 2018.1.2f1, 2018.2.0b5
Not reproduced: 2017.1.4f1, 2017.2.3p1, 2017.3.2f1, 2017.4.3f1, 2018.1.0a5(on this and earlier 2018.1 versions 'Validate Albedo' draw mode was unavailable)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Single-pass stereo rendering shows only Skybox when entering Play mode
- Scene tools flicker and become distorted when moving the zoomed out scene
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
Add comment