Search Issue Tracker
Some of Time.XXX api get negative values when adjusting system time back...
To reproduce:1) Open attached project2) Build and run for Linux Player3) When it is running, change your system's day to yesterday E... Read more
ReadPixels behave differently on DX12 when the project is set to Linear ...
Steps to reproduce:1. Open the attached project2. Open SampleScene3. Make sure the projects rendering settings are set to Linear and... Read more
[Shadergraph] Shader shows different results between basic Cube Object m...
How to reproduce:1. Open the attached "Shadergraph weird normals" Project2. Observe the Scene View Expected result: both Cube Object... Read more
[Shadergraph] Property node streches each time the Master node is Highli...
How to reproduce:1. Open the attached ownCloud Project2. Open the "Bug Shader" Shadergraph3. Click on the "Normal" Texture property ... Read more
[Shadergraph] Changes to the Default Texture property are not updated in...
How to reproduce1. Open the attached Project2. Open the "Texture property Shader" Shadergraph3. Change the default Texture of the "T... Read more
Unity crashed at Transform::GetTransformAccess when calling transform.Se...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Enter Play Mode4. Unity crashed Regression first introduc... Read more
Trying to export MINI Unified directory asset freezes Editor
Reproduction steps:1. Open the attached project "ExportPackage.zip";2. Go to Assets -> Export Package. Actual results: the Editor... Read more
[Animation] The blendshape of render is incorrect after re-enabling anim...
To reproduce:1. Open the project2. Run the blendshape scene.3. Click the button "PlayA", "PlayB". check the shape of the box.4. .Dis... Read more
'[2017.x] Holding Undo on prefab with UI components crashes editor
Steps to reproduce:1. Create new project2. Create empty GameObject in hierarchy3. Add "Rect Transform" component to it4. Create empt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS