Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0a2
2018.1.2f1
Issue ID
1043725
Regression
Yes
ReadPixels behave differently on DX12 when the project is set to Linear color space
Steps to reproduce:
1. Open the attached project
2. Open SampleScene
3. Make sure the projects rendering settings are set to Linear and DX11
4. Press play, a new texture will be created in the Assets folder
5. Exit play mode, Switch to DX12
6. Press play and another texture will be created in the Assets folder
Expected/Actual results: Both textures should be the same. They aren't.
Reproducible with: 2018.1.0a2, 2018.1.2f1, 2018.2.0b7
Not reproducible with: 2017.4.5f1, 2018.1.0a1
Note: When the project is set to Linear color space, doing a ReadPixels and saving the resulting picture gives different results between DX11 and DX12. In DX12 it looks like there's a double Linear -> sRGB conversion taking place at some point.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment