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License return request times out when returning via command line
License return request times out always when returning via command line on Windows Steps to Repro:1. Open command prompt or terminal... Read more
Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...
Reproduction steps:1. Open the attached project.2. Set platform to iOS, Android or WebGL.3. Build the project. Actual behavior.- Bui... Read more
2D/3D toggle button in Scene View has "toggled" mispelled as "togggled"
How to reproduce:1. Open or create a new Unity project2. In the Scene View, mouse over the 2D/3D toggle button3. Notice "toggled" be... Read more
EditorWindow loses references to Script components of Scene Objects when...
Reproduction steps:1. Open the attached "EditorWindow Reference Bug.zip";2. Open the SampleScene;3. In the upper Menu go to Test -&g... Read more
Collider stays in old location if object is moved and has a new parent s...
Fixed 2018.3.0a3 Workaround: Set the parent before moving the object Read more
[asmdef] Missing assembly reference compilation errors when building wit...
Steps to reproduce:1. Open user attached project2. Remove the asmdef file3. Build the game4. Notice that the game is built successfu... Read more
Scroll View and Vertical Layout GUI dirty scene on entering Play Mode
How to reproduce:1. Open the user-submitted project2. Save the Scene3. Enter and then Exit the Play mode4. Observe the Scene name in... Read more
Using Typeless D3D11 32 bit texture formats results in errors
Steps to reproduce:1. Download and open the attached project2. Enter playmode in VR Result: Unsupported texture format 0x1B in the c... Read more
HandleUtility.ApplyWireMaterial(); does not contain Handles.zTest in Dot...
To reproduce:1. Open users attached project "zTest.zip"2. Open "SampleScene.unity" scene3. Move the blue cube around4. Observe as on... Read more
Opening an EditorWindow as "Popup" results in a delay
Reproduction steps:1. Open the attached project "test.zip";2. From the menu, select Example - ShowPopup. Expected results: two Popup... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS