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[Android] low fps due to GFX.WaitForPresent call when running a simple s...
To reproduce:1. Open my attached project found in "Adreno.zip"2. Build and run for Android with Andreno 4053. Observe the fps via fp... Read more
[2D] Sprite isPacked returns an invalid value when switching Sprite Pack...
How to reproduce:1. Open the user-submitted project2. Go to Edit -> Project Settings -> Editor3. Change the Sprite Packer Mode... Read more
Animated model instantiation times are slow if its animation controller ...
Steps to reproduce:1. Open user attached project to OC2. Play the scene3. Notice that elapsed time is ~2500ms outputted to the conso... Read more
[UWP] .NET build fails if in script Unity.Jobs is referenced
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Change scripting backend to .NET4. Build project Expected... Read more
Changes made using TextureImporter.SetPlatformTextureSettings are not pr...
How to reproduce:1. Open the user-submitted Project2. In the Project Window click on the "Test Sprite" - observe the Override and Ma... Read more
[UWP] [IL2CPP] PInvoke triggers an exception when building Vuforia project
Steps to reproduce:1. Create new project2. Add VuMark in the scene3. Select import assets when the pop up show up4. In Player settin... Read more
Microphone name look-up no longer returns a device with "Built-In microp...
Steps to reproduce:1. Open QA-supplied project2. Play the Scene ("main")3. Inspect the Console window Expected: Log throws a device ... Read more
[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode
To reproduce:1. Open 'smallRepro' project2. Open '-- test pet' scene3. Notice that 'Mine Rock' prefab's model is affected by ambient... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on s...
[Improved Prefab] Override indicator (blue line) appears misaligned on some fields for Rigidbody2d. Refer screenshot attached. Steps... Read more
SpritePacker with LateBinding points to incorrect UI.Image
Reproduction steps:1. Open the attached project "LateBindingBugTestTheres.zip";2. Open the Main scene;3. Observe the Sprites in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor