Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0x
Issue ID
1052896
Regression
No
[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode
To reproduce:
1. Open 'smallRepro' project
2. Open '-- test pet' scene
3. Notice that 'Mine Rock' prefab's model is affected by ambient light
4. Select 'Mine Rock' gameObject, in Inspector select 'Open'
5. Notice that in prefab editor Ambient light does not affect gameObjects
Reproduced:
Version 2018.2.0x-ImprovedPrefabs (ff19e2e229d2)
Fri, 15 Jun 2018 13:19:04 GMT
Branch: 2018.2/prefabs/improved
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #1143729