Search Issue Tracker
By Design
Votes
2
Found in
2018.1.5f1
Issue ID
1053053
Regression
No
[Android] low fps due to GFX.WaitForPresent call when running a simple scene on Adreno405 gpu
To reproduce:
1. Open my attached project found in "Adreno.zip"
2. Build and run for Android with Andreno 405
3. Observe the fps via fps script that can be found in project, or by attaching the profiler
Expected: 60 fps on nearly empty scene
Actual: ~30 fps on nearly empty scene with GFX.WaitForPresent occupying 90% of usage
Reproduced in: 2017.4.6f1, 2018.1.7f1, 2018.2.0b11, 2018.3.0a3
Notes: tested on Adreno GPU's:
Adreno 306 60 fps
Andreno 405 (Motorola Moto G 4) - 28 fps
Adreno 430 (Xiaomi Mi NOTE pro) - 60 fps
Andreno 405 (Xiaomi Mi 4) - 22 fps
Adreno 430 (Huawei nexus 6) - 60 fps
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment