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[GLES3][URP][UI] UI is rendered darker than expected on Android 7 and lo...
Steps to reproduce:1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo2. Build&a... Read more
[Android][URP] The app hangs before loading UI
Steps to reproduce:1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo2. Build&a... Read more
[URP][GLES3][Particles] Particles randomly appear in the top of the scene
Steps to reproduce:1. Open the attached project or download the project from https://github.com/Unity-Technologies/2d-rpg-demo2. Bui... Read more
[URP] Material is see-through when changing material color with Material...
How to reproduce:1. Open the user's attached "MaterialPropertyBlock.zip" project2. Open the "Scene" Scene3. Select the "MaterialPB" ... Read more
[URP] Material converter does not consistently convert custom and legacy...
Steps to reproduce: 1. Download the project (more info in the comments)2. Open SCENE_NAME scene3. Convert the project to use URP4. G... Read more
[URP] Base map is missing after manually converting legacy/custom materi...
Steps to reproduce: 1. Download the project (more info in the comments)2. Open the scene SCENE_NAME3. Convert the project to use URP... Read more
[URP] ScriptableRendererFeatureEditor memory leak while interacting with...
How to reproduce:1. Open the attached project named "MemoryLeakSRP"2. Open Profiler window, on the Memory section, select Detailed3.... Read more
[URP] Custom Blend Factors property goes out of Layout under Blend Style...
On resizing the Inspector window to its minimum width, Custom Blend Factors property goes out of Layout under Blend Style from 2D Re... Read more
[URP] URP MSAA option missing from camera when Target Eye is set to "both"
Reproduces on Master (a32840b296)Steps:1. Use a project with Universal RP2. Select a camera3. Look for the MSAA optionExpected resul... Read more
Frame Buffer is not being cleared in the Player with 2D Renderer Data Asset
How to reproduce:1. Open the user's attached "TroxDelivery.zip" project2. Go to File -> Build And Run3. Press "Play" in the Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS