Search Issue Tracker
Fixed in Master
Votes
0
Found in [Package]
Master (a32840b296)
Issue ID
1290805
Regression
Yes
[URP] URP MSAA option missing from camera when Target Eye is set to "both"
Reproduces on Master (a32840b296)
Steps:
1. Use a project with Universal RP
2. Select a camera
3. Look for the MSAA option
Expected result: it's there
Actual result: if Target Eye is set to both (as it is by default) the option is missing. This will often cause MSAA to not work even though the camera should be set to use the pipeline settings by default.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment