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[Shortcut Manager] [macOS] Command+B hotkey forces a build twice
How to reproduce:1. Create a new Unity project2. Press the Command+B hotkey3. Press 'Cancel' in the window, that pops up Expected re... Read more
[LWRP][GLES] Mesh rendering issues on Android Mali GPUs and iOS with Scr...
Steps to reproduce:1. Open attached project2. Build & Run on a mobile device3. Observe the glitched and tiled UI is displayed Ex... Read more
[TextMeshPro] SetText() call with int.MaxValue as one of its parameters ...
Reproduction steps:1. Open the attached project.2. Play the "SampleScene" Actual behavior:- You will see "This following number is w... Read more
Ads package - displayname is missing from the package.json file
The Ads package.json file is missing the display name key. This is inconsistant with the other verified package. You can see this if... Read more
New elements are not initialized with predefined values when adding an e...
How to reproduce:1. Open the attached "TestFor1078503.zip" project's SampleScene2. Select TestObject from the Hierarchy3. In the Ins... Read more
[macOS] Close window (CMD+W) option doesn't work on any of the Editor wi...
Steps to reproduce: 1. Open any Unity project2. Open 'Build Settings' window (or any other window)3. Try to close it by clicking CMD... Read more
After completing Standalone VS solution build Unity doesn't open build l...
Steps to reproduce:1. Create new project2. Open build setting window3. Enable Create Visual Studio Solution option on the Standalone... Read more
[OnGUI] Editor hierarchy and Project windows have red text sometimes
Repro Steps:- Open this project or start your own project- I have the Tile Palette and the console window tabs selected, which cause... Read more
[Android] [IL2CPP] Project with no camera crashes Meizu PRO 7 Plus on la...
Reproduction steps:1) Download and open "no_camera_crash.zip" project2) Build and run mentioned project on Meizu Pro 7 Plus-- Notice... Read more
TextMeshPro Material is not loading from the Asset Bundles
If an Asset Bundle containing TMPro components references a Material that exists as a dependency in some other Asset Bundle, the com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal