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Console displays "NullReferenceException: Object reference not set to an...
Steps to reproduce: Create a project File -> Build Profiles Click "Add Build Profile" Select the "Meta Quest" platform and click ... Read more
Copy-pasting two connected nodes does nod copy the wire unless the wire ...
Steps to reproduce: Download and import the attached "GTK-DuplicateWithWires.unitypackage" Open "New Graph" Select both nodes withou... Read more
Copy-pasting asset subgraphs does not work
Steps to reproduce: Download and import the attached "GTK-DuplicateAssetSubgraph.unitypackage" Open "New Graph" Select the "Asset Su... Read more
Debug.Log empty string displays visual artifacts in Console when "Log En...
Reproduction steps:1. Open the attached “IN-108808.zip” project2. Open the “SampleScene”3. Open the Console Window4. Click on the th... Read more
Dynamic objects with black baked probes are incorrectly lit when Realtim...
How to reproduce:1. Open the attached “IN-107198” project2. Open the “SampleScene” Scene3. Observe the Game view Expected result: Th... Read more
All AI GameObjects 3D Gizmo square icon is low quality and pixelated whe...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create any new AI GameObject (GameObject > AI >... Read more
Search field does not get focused after pressing Add Component
Steps to reproduce: Create a new project Select any object in the Hierarchy window Press the "Add Component" button in the Inspector... Read more
Project Browser highlights/leads to the Assets folder for internal asset...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Lighting window (Window > Rendering > ... Read more
Terrain Tool Overlay Labels Show Unnecessary Prefixes Like SH and PH, Ro
Steps to reproduce: Create a new 3D Unity project In the Hierarchy, create a Terrain GameObject via 3D Object > Terrain Select th... Read more
Render Pipeline Converter still showing “Pending Conversion with Warning...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Render Pipeline Converter window (Window >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS