Search Issue Tracker
Fixed in 6000.0.57f1
Fixed in 6000.3.0a5
Votes
0
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b11
6000.3.0a2
Issue ID
UUM-112333
Regression
Yes
Terrain Tool Overlay Labels Show Unnecessary Prefixes Like SH and PH, Ro
Steps to reproduce:
- Create a new 3D Unity project
- In the Hierarchy, create a Terrain GameObject via 3D Object > Terrain
- Select the Terrain GameObject
- In the Scene View, observe the Terrain Tools overlay labels
\\
Actual results: Overlay labels include unnecessary prefixes, such as:
SHSet Height Settings
PHPaint Holes Settings
Expected results: Labels should be clean and user-friendly, without technical or internal prefixes (e.g., just Set Height Settings, Paint Holes Settings)
\\
Reproducible with versions: 6000.1.3f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Not reproducible with versions: 6000.0.54f1, 6000.1.2f1
Can’t test with versions: 2021.3.45f1, 2022.3.62f1 (overlay not present)
\\
Tested on (OS): macOS 15.6 M4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6000.0.57f1):
Fixed by another internal issue: UUM-107916: EditorToolbarDropdown text prefix
Resolution Note (fix version 6000.3.0a5):
Fixed by another internal issue: UUM-107916: EditorToolbarDropdown text prefix