Search Issue Tracker
Fixed
Fixed in 6000.3.0a4
Votes
0
Found in
6000.3.0a3
Issue ID
UUM-112344
Regression
Yes
Search field does not get focused after pressing Add Component
Steps to reproduce:
- Create a new project
- Select any object in the Hierarchy window
- Press the "Add Component" button in the Inspector window
Actual results: Search field does not get focused
Expected results: Search field gets focused
Reproducible with versions:
6000.3.0a3
Not reproducible with versions:
6000.2.0b11, 6000.3.0a2
Tested on (OS):
Mac OS Silicon Sequoia 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment