Search Issue Tracker
Fixed
Fixed in 6000.3.0a6
Votes
0
Found in
2022.3.64f1
6000.0.54f1
6000.1.13f1
6000.2.0b11
6000.3.0a3
Issue ID
UUM-112331
Regression
No
Render Pipeline Converter still showing “Pending Conversion with Warnings” warning when already converted and passed with no warnings shown in the detailed view
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Render Pipeline Converter window (Window > Rendering > Render Pipeline Converter)
- Check the Rendering Settings checkbox
- Click the "Initialize And Convert" button
- Click on the Rendering Settings
- Select All
- Click the "Back" button
- Repeat step 4
- Observe the Render Pipeline Converter window
Actual results: The “Pending Conversion with Warnings” warning is still shown even after the process is done and passed
Expected results: The “Pending Conversion with Warnings” warning is no longer shown as the conversion already passed, or the green pass checkmark icon is shown to indicate that the process passed instead of the warning icon and string
Reproducible with versions: 2022.3.64f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Tested on (OS): Ubuntu 24.04, macOS Silicon Sequoia 15.5
Notes:
- Pressing on the Rendering Settings for a more detailed view shows green pass checkmarks indicating that the process is finished and passed, this could be shown in the main window as well
- There is no reason to keep showing the warning since the process is done
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment