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miscFlag is 0 of Texture2D with mipChain = true when using Native Plugin...
How to reproduce:1. Open the attached project "NativePlugin.zip"2. Open Assets/scene.unity3. Open NativePlugin\PluginSource\projects... Read more
Inspector: At the bottom of the Inspector tab, part of the "Panel Event ...
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Go to the "Inspector" tab and click "Add Component" Type "Panel" in... Read more
Compile Error in Visual effects graph
Repo steps: Open Unity Scene (HDRP) Go to Window > Visual Effects > Visual Effects Graph Name the Graph anything and double cl... Read more
App startup fails with the error "Texture creation failed. 'R32_SFloat' ...
How to reproduce:1. Open the user-attached project “Texture creation failed (WebGL1)”2. Click Build And Run3. Observe the built app ... Read more
Console displays an error "NullReferenceException: Object reference not ...
Steps to reproduce: Create a 3D project Add 3D Object -> Cube - Window -> Search -> New Window Verify that the "Search" win... Read more
Only the last call applies when calling Blitter.BlitCameraTexture multip...
How to reproduce:1. Open the attached project “URP14Test.zip“2. Open the “SampleScene“ Scene3. Enter Play Mode Expected result: Two ... Read more
[SBP/Addressables] The source textures for sprites are included in the b...
Reproduction steps:1. Open the attached project “AddressablesSizeRepro”2. Open Window > Asset Management > Addressables > G... Read more
Polybrush tools corrupt GameObject vertexes when the GameObject is made ...
Reproduction steps:1. Open the attached project “PolyBreakProject”2. Open the “Assets/Scenes/SampleScene” scene3. Open the Polybrush... Read more
The Player build fails when calling both Type.GetMethod and calling any ...
Reproduction steps:1. Open the attached project “LinkerPlayerFail”2. Go to Edit > Project Settings > Player and make sure that... Read more
[Android] Virtual touch is not recognised on device when using "adb shel...
How to reproduce:1. Open the "IN-25141" project TomasD: The project has Input Handling set to Both in Player Settings, this is incor... Read more
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