Search Issue Tracker
Fixed
Fixed in 1.1.X
Votes
2
Found in [Package]
1.1.4
Issue ID
POLBR-14
Regression
Yes
Polybrush tools corrupt GameObject vertexes when the GameObject is made using Probuilder tools
Reproduction steps:
1. Open the attached project “PolyBreakProject”
2. Open the “Assets/Scenes/SampleScene” scene
3. Open the Polybrush window (Tools > Ploybrush > Polybrush Window)
4. Select any paint tool in the Polybrush window
5. In the Hierarchy select “Cube” GameObject
6. In the Scene view use the selected Polybrush tool on the “Cube” GameObject
Expected result: The tools change the appearance of the cube depending on the selected tool
Actual result: The Polybrush tools corrupt the GameObject and “Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.” error is thrown in the Console
Reproducible with: 1.1.4 (2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a12)
Not reproducible with: 1.1.3 (2020.3.47f1)
Reproducible on: macOS 13.3 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
bugfinders
Jul 27, 2023 14:34
This issue also applies to windows