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[IL2CPP][Android] Crash on "AudioManager::ShutdownReinitializeAndReload...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Application crashes when the scene is ran Exp... Read more
Incorrect Framing of GameObject when it has a Particle System
Steps to reproduce:1. Open the attached project2. In Hierarchy, double-click on Cube to frame it3. Notice that the camera is moved t... Read more
[Mobile] [LWRP] Some meshes are not being rendered when using shader gra...
To reproduce:1. Open project attached by QA2. Set graphics API to GLES2 or GLES33. Build for iOS or Android platform ExampleScene-Pl... Read more
[macOS][Metal] Flickering on Standalone when opening a Status bar or swi...
To reproduce: 1. Download attached project "MacOSTest.zip" and open in Unity2. Open "scene" scene3. Build and Run4. Run the Build in... Read more
Input field doesn't open On-Screen Keyboard on touch screens
Reproduction steps: 1. Create a New Project2. Select any input field Expected Result: On-Screen Keyboard appearsActual Result: The f... Read more
Tab windows ignore taskbar location and overlap it when the tab windows ...
How to reproduce:1. Create a new project2. Unlock Windows taskbar3. Drag taskbar to the top of the screen4. Detach a tab window (e.g... Read more
RenderToCubemap offsets shadows when the material on the mesh has GPU In...
How to reproduce:1. Open attached project "CubeMap.zip" and scene "SampleScene"2. Enter Play mode3. While the Game view is active pr... Read more
Profiling Editor keeps leaking memory
Steps to reproduce:1. Open new project2. In Profiler window click "Profile Editor"3. Let it run and while looking at the Task Manage... Read more
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce:1. Open new project2. Add Audio Source to scene3. Select it in hierarchy4. Observe in Task Manager Unity taking u... Read more
[UI] Progressive CPU Lightmapper is named as 'Progressive' in the Lighti...
Steps to repro: 1. Create new project in Unity 2018.3;2. Open Lighting window (Window>Rendering>Lighting Settings);3. Expand t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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