Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b3
Issue ID
1086591
Regression
No
Incorrect Framing of GameObject when it has a Particle System
Steps to reproduce:
1. Open the attached project
2. In Hierarchy, double-click on Cube to frame it
3. Notice that the camera is moved too far away
Note: Change Cube/Particle System/Shape to Sphere and frame Cube again to see the issue more clearly
Reproducible with: 2017.2.3p4, 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b4, 2019.1.0a3
By Design because: Framing an object works by taking all the renderers and calculating the total bounds for the GameObject. The particle system bounds are causing the focus to be further away. More info on the issue: https://forum.unity.com/threads/shift-f-not-working-properly-on-small-objects.562798/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Framing an object works by taking all the renderers and calculating the total bounds for the GameObject. The particle system bounds are causing the focus to be further away.