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[Android] Tegra 3 GPU : RenderTexture.Create failed: format unsupported ...
1) Download attached project ad open in Unity2) Build and Run samplescene on a device3) Wait 5-10 mins until the scene will start re... Read more
Meshes with Alpha Cutoff shader value at 0 have a lower GI contribution
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. In the Hierarchy view enable the Op... Read more
Having a lot of textures with unique "Packing tag" results in a performa...
Reproduction steps: 1. Open "testLoad123.zip" project2. Open the Profiler window3. Enter Play mode4. After a few seconds notice a bi... Read more
Transparent images cast shadows with artifacts when LWRP with Opaque + A...
Repro steps:1. Open User's attached project ("LWRPLightmap")2. Open SampleScene (Scenes > SampleScene)3. Inspect the lightmap sha... Read more
Using "Dynamic Batching" causes visual differences between Scene and Gam...
Reproduction steps: 1. Open "New Unity Project (1).zip" project2. Look at the Scene view and notice two cubes with one side painted ... Read more
Editor crashes with GC_win32_get_mem when Serializable object has a refe...
How to reproduce:1. Open attached "FirepowerAI" project2. Load Scene "CoverTest" under Assets/FirepowerAI/Scenes3. Select "Map" obje... Read more
Editor crashes at EventManager::InvokeEventCommon or freezes after creat...
Steps to reproduce:1. Create a new project2. In the project, window create a new brush Results: Editor crashes or freezes Reproduced... Read more
Editor crash on "Collider2D::Cleanup" when entering Prefab Mode with a p...
1. Open attached project "minimal_repro.zip"2. In Project view open Project/Prefabs folder3. Select Player Prefab and press "Open Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor