Search Issue Tracker
By Design
Votes
0
Found in
2018.2.10f1
Issue ID
1086746
Regression
No
Using "Dynamic Batching" causes visual differences between Scene and Game view Game Objects
Reproduction steps:
1. Open "New Unity Project (1).zip" project
2. Look at the Scene view and notice two cubes with one side painted blue
3. Look at the Game view and notice one cube with one side painted blue and the other cube with one side painted yellow and the opposite side painted blue
Expected Result: Scene and Game view Game Objects are displayed the same
Actual Result: Using "Dynamic Batching" causes the Game Objects to be displayed differently between the Scene and Game view
Reproduced with: 2019.1.0a7, 2018.3.0b8, 2018.2.14f1, 2018.1.9f2, 2017.4.14f1
Note:
After just starting the project, in the Scene view both cubes are blue and in the Game view both are yellow. After doing anything in the Editor, one of the Game view cubes turns blue.
In 2018.1 the "yellow" cube is multicolored
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
Realtime GI will also has a realtime lightmap baked for the objects (no matter they are lightmap static or not), and when directional lightmaps are used, the object tangents will be modified.