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HDRP water renders with blocky artifacts while looking through transpar...
How to reproduce:1. Open the attached “IN-108732” project2. Open the “Island” Scene3. Ensure Transparent Depth Prepass is enabled (E... Read more
UIToolkit parent element size does not respect children's margin and pad...
How to reproduce:1. Open the “UIBugs.zip“ project2. Open the “RecipeTest.uxml“ file in UI Builder3. Select and observe the “PinConta... Read more
Perforce client does not support P4 (Helix Core) Cloud. Upgrade to versi...
"Your client does not support Helix Core Cloud. Upgrade to version 2021.2/2201121 or later" when trying to a Perforce P4 Cloud (Heli... Read more
UI Builder or its Inspector sections corrupt when "Data Source Path" pro...
How to reproduce (inconsistent):1. Create and open a new project2. Create and open in UI Builder a new UI Document3. Add some elemen... Read more
Foldout toggle does not align with its label when using the UIToolkit Tr...
How to reproduce:1. Open the attached “IN-109187” project2. Open the “TestTVWindow” Tab (at the top toolbar Test > Test Tree View... Read more
The Shader Variant "Compiled" column is not updated when uploading infor...
How to reproduce:1. Open the attached “IN-109473” project2. Open the Project Auditor Tab (Window > Analysis > Project Auditor)... Read more
Crash on GfxDevice::ExecuteAsync when setting Unlit (Universal Render Pi...
How to reproduce:1. Open the attached “IN-109074“ project2. Open the “SampleScene“3. In the Hierarchy window, select “T → default“4.... Read more
UXML elements visually stretch when dragging an element along other elem...
Reproduction steps:1. Open the attached “IN-109924.zip” project2. From the Project Window, open the “RecipeTest.uxml” in UI Builder3... Read more
InstanceID is missing from the Debug inspector
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Global V... Read more
Material does not update when setting an enum keyword using EnableKeyword
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/DevDunkStudio/Depth Shadows/Demo/Scenes/DepthShadowDem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS