Search Issue Tracker
In Progress
In Progress in 1.0.X
Votes
1
Found in [Package]
1.0.1
Issue ID
PROFB-365
Regression
No
The Shader Variant "Compiled" column is not updated when uploading information from the Player.log
How to reproduce:
1. Open the attached “IN-109473” project
2. Open the Project Auditor Tab (Window > Analysis > Project Auditor) and enter the Shader Variants section (Shader > Shader Variants)
3. Clear the Shader Variant table by clicking the “Clear” button on the toolbar near the table
4. Navigate to File > Build Profiles and ensure that Development Build is enabled
5. Build and run the project
6. Once the build has fully loaded, close the build window
7. Return to the Shader Variants tab and click the “Refresh” button on the table toolbar
8. Open the Console window and press on the 3 dots on the right side
9. Click Open Player Log and save the Player log (File > Save as)
10. Find the newly saved Player.log in the File Explorer and drop the it into the Shader Variants table
11. Observe the result
Expected result: A checkbox appears under the “Compiled” column
Actual result: The “Compiled” column is empty
Reproducible with: 1.0.0-pre.1 (6000.0.29f1, 6000.0.54f1), 1.0.1 (6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3)
Could not test with: 0.10.0 (2023.1.0a1 (Could not fix issues from downgrading), 6000.0.54f1 (Could not drop Player.log into the table)), 1.0.0-pre.1 (6000.0.28f1 (Build fails)), 1.0.1 (2023.1.0a1 (Could not fix issues from downgrading))
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: If the Shader Variants section is not opening, click on the “New Analysis” button in the top right then click on “Start Analysis”. Once it loads, you should be able to open the tab again and continue with step 3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment