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Performance degrades when profiling in newer Editor versions
How to reproduce:1. Create a new project2. Enter Play Mode3. Open the Profiler window (Window → Analysis → Profiler)4. Change the pr... Read more
"Exception: Attempting to use an invalid operation handle" thrown when c...
How to reproduce: Open the attached project "1477454_addressable_CleanBundleCacheOperation.zip" Enter Play Mode Expected results: No... Read more
WebGL build fails when Apple ARKit XR Plugin is used in the project
Reproduction steps:1. Open the attached project “WebGLRepro”2. Build the project for WebGL Expected result: The WebGL build is succe... Read more
[Windows] Popped out windows do not resize in real time
How to reproduce:1. Open any project2. Pop out a window like Project Browser so that it is not connected to anything3. Resize it out... Read more
Version control identifying icons are low resolution and do not scale
1. Open any project and set-up Plastic SCM2. Create a workspace for the project3. Create a new Asset in Project Browser4. Use the Pr... Read more
An invalid asset is created and an error is logged when duplicating a su...
Reproduction steps:1. Open the “EmptyNameDuplication“ project2. Expand the “Treestump.glb“ asset3. Select and duplicate any Material... Read more
Shortcuts: "Create Profile" window is too big accordingly to its content
Steps to reproduce: Create a project Go to menu "Unity" -> "Shortcuts" Verify, that "Shortcuts" window opens In profile drop-down... Read more
The "GPU Usage" module shows no info when Profiler recording is enabled
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Egyptian_Temple/DEMO” Scene3. Enter Play Mode4. Open the ... Read more
IL2CPP build fails after upgrading the project from 2020.3.25f1
How to reproduce:1. Open the attached project Bug2. Click Build Settings → Build3. Observe the Console Expected result: The build is... Read more
FoldoutHeaderGroup cannot be expanded or collapsed when in DisabledGroup
Reproduction steps:1. Open the “FoldoutHeaderGroup“ project2. Open the “SampleScene” scene3. Select the “CustomInspectorTest“ GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS