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UnitySynchronizationContext.ExecuteTasks() causes per frame GC Alloc
Steps to reproduce:1. Download 1114295_repro.zip and open "Scene" scene2. Open Profiler window3. Enter play mode4. Search for UnityS... Read more
[XR][WindowsMR] Real time lighting with XRSettings.renderViewportScale <...
Steps to reproduce:1. Download 114284_repro.zip and open "start" scene2. Change the platform to UWP3. Enabled XR in Player settings4... Read more
[Blocks] Spawn Attribute blocks are nested inconsistently
The "Attribute" category is nested one level deeper in the Spawn context node than it is for all other context nodes (view attached ... Read more
[Video] Spatial Blend in AudioSource is always impacted by distance when...
How to reproduce:1. Open the attached project2. Play Far Plane scene3. Make sure Audio Source Spatial Blend is set to 04. Click play... Read more
[2d] Multiple errors thrown on installing 2d animation from package manager
Multiple errors thrown on installing 2d animation from package manager. Refer the screenshot attached Steps to reproduce:1) Create a... Read more
ArgumentException is thrown when trying to create a Prefab out of a impo...
Reproduction steps:1. Open the project from "CreatePrefabFromModelBug.zip"2. Right click on the "Model" asset inside Project window ... Read more
[Editor] Assertion Failed Error occurs on changing screen scale
Assertion Failed Error occurs on changing screen scale Steps to Repro:1. Create a new project2. Focus Unity3. Open windows display s... Read more
[TextMesh Pro] UI Text gets out of Rect Transform bounds when changing l...
UI Text gets out of Rect Transform bounds when changing left margin under Extra settings. Steps to repro:1. Create a new project.2. ... Read more
[UI] Image component breaks when the sprite is replaced
Multiple bugs occur once a Sprite is replaced for Image component1. On deleting the sprite Destroy Error occurs2. Sprite is no longe... Read more
Pink spots appear in the Power node when connecting Gradient Noise and P...
How to reproduce:1. Create a new project2. Import Shader Graph package3. Create PBR Graph (right-click in the Assets tab -> Creat... Read more
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