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0
votes
Not Reproducible

[UI] Letters are not fully visible in the text field when Vertical Overf...

uGUI

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Jan 08, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2

To reproduce:1. Open attached project2. Change the size of the panel3. Notice the way it works Actual result: The Text truncate cuts... Read more

0
votes
Fixed

[IL2CPP] Build fails due to "((int[])null)[0] = 1;" expression

IL2CPP

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Jan 08, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

Steps to reproduce:1. Download 1115145_repro.zip2. Build project for a standalone platform with IL2CPP backend Expected results: Pro... Read more

0
votes
By Design

Disabled scripts still call Awake function

Scripting

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Jan 07, 2019

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Version/s: 2018.3.0f2

To reproduce:1. Open attached project "awakescript.zip"2. Select "GameObject" from the hierarchy3. Make sure that "Testing.cs" scrip... Read more

1
votes
Fixed

[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken

Package: Shader Graph

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Jan 07, 2019

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Version/s: 5.3.0

Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Invers... Read more

0
votes
By Design

HashSet<T>(int capacity) constructor is not supported when creating a Ha...

Scripting

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Jan 07, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0a13, 2019.2.0a1

How to reproduce:1. Open tester-attached project (HashSet)2. Check the Console window Expected result: no errors are present in the ... Read more

7
votes
Fixed

FootIK not properly applied when using Animator controller + Timeline

Animation

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Jan 07, 2019

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Version/s: 2018.3.0b1, 2019.1.0a12

FootIK not properly applied when using Animator controller + Timeline Standalone Animator Controller (with FootIK) or standalone Tim... Read more

0
votes
By Design

[Vulkan] Blit generates artifacts on final image after switching scenes

Vulkan

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Jan 07, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a13

Reproduction steps: 1. Open "MinimalRepro.zip" project2. Build the Player3. Open Standalone build4. Click "Next" two times Expected ... Read more

0
votes
Fixed

[DX12] Dynamic mesh corruption with Native graphics jobs - flickering an...

Windows

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Jan 07, 2019

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Version/s: 2019.1.0a11

**This is same case as case 1075277 (fixed), but just DX12** Steps to reproduce:1. Open project attached in case 10752772. Make sure... Read more

0
votes
Fixed

[Block] Screen Space Size block doesn't work without scale for most of i...

Package: Visual Effect Graph

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Jan 07, 2019

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Version/s: -

Repro steps:1. Drop the attached VFX asset into the scene2. In the Output, switch the Size Mode to "Pixel Absolute"3. Observe how th... Read more

0
votes
Fixed

[Deployment Management] Throwing error when selecting alias project key ...

Deployment Management

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Jan 07, 2019

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Version/s: 2019.1.0a12, 2019.1.0a13

Throwing error when selecting alias project key for existing keystore. Throwing error when selecting alias project key for existing ... Read more

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