Search Issue Tracker
Fixed in 4.12, 5.12, 6.9,7.0
Votes
0
Found in [Package]
-
Issue ID
1115064
Regression
No
[Block] Screen Space Size block doesn't work without scale for most of its enum options
Repro steps:
1. Drop the attached VFX asset into the scene
2. In the Output, switch the Size Mode to "Pixel Absolute"
3. Observe how the particles disappear
4. Enable the Set Scale block in initialize
5. Observe how the particles now appear.
Note:
- Pixel Absolute, RatioRelativeToHeight, and RatioRelativeToWidth don't work without a scale attribute.
Looks like scaleY is not being set in the code
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment