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Maya Model's Rig Configuration breaks after upgrading project from 2018....
How to reproduce:1. Open the attached "cyber18.zip" project2. Click on the Models > Hoodie > "RigHoodie.ma" in the Project WIn... Read more
[iOS] VR Shaders included in builds
Reproduction steps:1. Open the attached project ( 618908.zip (18.9 KB) 02/06/2019 ).2. Run it on an iOS device.3. Check a device scr... Read more
Unity fails to generate secondary UVs for some triangles
Steps to reproduce:1. Open attached project "UnityUnwrappingIssue (1).zip"2. Lighting Settings -> Bake3. Observe GameObject in th... Read more
[Addressables] Exception: Invalid path in RawDataProvider on first launc...
How to reproduce:1. Create a new Unity project2. Add the Addressables package3. Create a prefab and mark it as 'Addressable'5. In th... Read more
[Timeline] EditorGUI.showMixedValue is used internally in the Clip Inspe...
How to reproduce:1. Download the user-attached Package(UTA_v1.1_RC1.unitypackage)2. Create a new Unity project3. Import the package4... Read more
Light probe gizmos are corrupted after upgrading the project
Steps to repro:1. Open attached project and 'repro' scene;2. In the Hierarchy select 'Light Probe Group' gameobject;3. Observe the l... Read more
Assertion failed on expression: 'ShouldRunBehaviour()' error is thrown w...
To reproduce:1. Open user's attached project ("Prefab Editing Test")2. Select "Test Prefab" in Hierarchy window and enter prefab mod... Read more
Prefab that was disabled during Play Mode stays disabled after exiting P...
How to reproduce:1. Open the user's project2. Notice that the "GameObject" in the Hierarchy is enabled3. Enter the Play Mode4. Exit ... Read more
[Mobile] UnityWebRequest.responseCode always returns 0 instead of 401
To reproduce:1. Open users attached project "UnityWebRequestIssue.zip"2. Enter Play mode3. Observe in the console "Response code: 40... Read more
Editor crashes on selecting a texture preset with different settings
Steps To Reproduce: Scenario 1.1. Create a project.2. Import 2 images(Say image1 and image 2).3. Change the texture type of image 1 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS