Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a2
2019.2.0a4
Issue ID
1123892
Regression
Yes
Light probe gizmos are corrupted after upgrading the project
Steps to repro:
1. Open attached project and 'repro' scene;
2. In the Hierarchy select 'Light Probe Group' gameobject;
3. Observe the light probe gizmos rendering in the Scene view.
Expected result:
Light probe gizmos are rendered as yellow spheres .See attached expected.png screenshot.
Actual result:
Light probe gizmos are corrupted. See attached actual.png screenshot.
Regression introduced in 2019.2.0a4.
Notes:
- Reproducible in 2019.2.0a4, 2019.2.0a3, 2019.2.0a2;
- Not reproducible in 2019.2.0a1, 2019.1.0b2, 2018.3.5f1;
- Reproducible on Windows 10;
- Reproducible only after project upgrade; not reproducible after adding a light probe group gameobject in the new project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment