Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.2.0a1
2018.3.0a1
2018.3.2f1
2019.1.0a1
2019.2.0a1
Issue ID
1123933
Regression
Yes
Unity fails to generate secondary UVs for some triangles
Steps to reproduce:
1. Open attached project "UnityUnwrappingIssue (1).zip"
2. Lighting Settings -> Bake
3. Observe GameObject in the Scene
Expected results: Lighting bakes correctly (picture).
Actual result: Lighting in edges of "CupboardTop" GameObject is not baked correctly.
Reproduced in: 2018.1.0a1,2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Not reproduced in: 2017.3.0a1, 2017.4.20f2, 2018.1.19f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No On Hover Behaviour on +'s in Input Actions Editor
- Clicking on overridden Components in the Prefab Override menu throws a Warning
- Vertex Snapping does not work when BatchRendererGroup Variants is set to "Keep All" and GPU Resident Drawer is set to "Instanced Drawing"
- TilemapRenderer color will display significantly darker when switching a tilemap to "SRP Batch" from "Chunk" or "Individual" Mode
- Error "Invalid editor window of type" is logged in the Console when double clicking an Editor Window to fullscreen it
Resolution Note:
Postponed against feature work.