Search Issue Tracker
Timeline horizontal scrolling not working as expected
How to reproduce:1. Open the attached TimelineBug.zip project2. Select Cube in the Hierarchy window3. Go to the Timeline window4. Se... Read more
Prefab Mode doesn't display a blue strip indicator of change when editin...
How to reproduce:1. Create a new project2. Right-click somewhere in Hierarchy tab -> UI -> TextMeshPro -Text3. Convert the obj... Read more
Malformed .fbx mesh causing extremely large UV Metrics
How to reproduce:1. Open attached project "MeshMetrics.zip"2. In Project window, find and select a mesh named "103" a child of "lian... Read more
[LWRP] Pixelated shadows on Android devices with OpenGLES2
To reproduce:1. Open the attached project;2. Make sure Graphics API is set to OpenGLES2;3. Build and run "SampleScene" on Android de... Read more
[OpenGLES2][Mali] LWRP Template scene has a distorted shading with Post ...
To reproduce:1. Create a new project using Lightweight Render Pipeline Template (Open Unity Hub > Click "New" > change templat... Read more
[Mali] Procedural skybox has black ground on Mali-400 MP GPU
To reproduce:1. Open the attached project;2. Make sure Procedural Skybox ("Skybox_mat") is set as Skybox Material in Lighting Settin... Read more
UnityWebRequestTexture fails when texture name contains "+" symbol
How to reproduce:1. Open attached project "case_1127095-LoadTextureIssue" and scene "Test"2. Enter Play Mode3. Observe Console Windo... Read more
Unsupported formats for Async GPU readback
R16G16B16A16_Unorm should be supported for AsyncGPUReadback Step:1. Open repro project, hit play2. Observe console about error sayin... Read more
[DX11] LWRP not rendering hair in DX11 player
Steps:1.Open attached project in comment2. Switch to PC/Desktop platform3. In PlayerSettings change to use DX11 Editor4. Make DX11 P... Read more
[Vulkan] LWRP shows artefact in Vulkan player
Steps:1.Open attached project in comment2. Switch to PC/Desktop platform3. In PlayerSettings change to use Vulkan Editor4. Make Vulk... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS