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[IL2CPP] The build launching with Xcode crashes when calling UnloadUnuse...
How to reproduce:1. Download the attached project from the link2. Build the project to iOS-- crashes when launching the build with X... Read more
UWP player crashes when changing window size on specific devise
Steps to reproduce:1. Create a new project2. Build project for UWP3. Resize UWP window for 10 - 15 seconds (window resize needs to b... Read more
[LWRP] Base map is missing on some materials after upgrading LWRP package
Steps to reproduce: 1. Download SponzaLWRP project (link in the comments)2. Open Package Manager, and make sure that LWRP package ve... Read more
Incremental GC doesn't spread collection across multiple frames
Steps to reproduce:1. Download and open the latest attached project("1129037-minimalrepro.zip")2. Build development build for standa... Read more
Sprites in the Sprite Editor are not sliced unless Apply/Revert buttons ...
How to reproduce:1. Open the attached project named "Case_1129036"2. Open the "First_Sprite" in the Sprite Editor3. Try to slice the... Read more
Version Defines are not added and throw errors when adding new defines t...
To reproduce:1. Open any project2. In Project window, create Assembly Definition file, select it3. In inspector window, Version Defi... Read more
gameObject.SendMessage doesn't accept value as a function argument corre...
How to reproduce:1. Open the user-submitted project ("Unity_2018_3_NET_4_6.zip")2. Enter Play Mode3. Observe the Console Window Expe... Read more
New PSDs with transparency imported with white matte producing halo arou...
Unity 2018.2 removed the default behavior to generate a matte color for PSD files by effectively applying a dilation filter. A check... Read more
[ARCore] Importing ARCore SDK package for Unity results into errors rela...
How to reproduce:1. Open attached project and observe errors Expected result - Either we should change something from our side or in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS