Search Issue Tracker
Duplicate
Votes
1
Found in
2018.3.6f1
Issue ID
1129058
Regression
No
[IL2CPP] The build launching with Xcode crashes when calling UnloadUnusedAssets
How to reproduce:
1. Download the attached project from the link
2. Build the project to iOS
-- crashes when launching the build with Xcode
Reproducible with: 2018.3.7f1
Not reproducible due to errros: 2019.1.0b5, 2019.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1121969