Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.2.0a6
Issue ID
1129036
Regression
Yes
Sprites in the Sprite Editor are not sliced unless Apply/Revert buttons were used before slicing
How to reproduce:
1. Open the attached project named "Case_1129036"
2. Open the "First_Sprite" in the Sprite Editor
3. Try to slice the Sprite
Expected result: The Sprite is sliced
Actual result: The Sprite is not sliced
Not reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a5
Reproducible with: 2019.2.0a6
Workaround:
After clicking the Slice button user must click Revert or Apply and then re-slice sprite
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment