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[iOS] OnApplicationPause is called multiple times when closing an iPad S...
Steps to reproduce: 1. Open attached project (New Unity Project.zip)2. Switch to iOS and make a build3. Deploy the build to an iPad ... Read more
UI Object's Scale is not affected when altering Canvas.scaleFactor property
How to reproduce:1. Open the "SampleScene" Scene in the attached "BugReport.zip" Project2. Enter Play Mode3. Press on "Canvas" GameO... Read more
Unity does not add a reference to UnityEditor.iOS.Xcode for any project ...
To reproduce:1. Open attached project "BugRepro.zip"2. Open C# project with Visual Studio by right clicking on Assets folder and pre... Read more
Undocumented breaking API change - LayoutGroup.SetChildAlongAxis
Undocumented breaking API change - LayoutGroup.SetChildAlongAxis There has been a breaking change in the `UnityEngine.UI.LayoutGroup... Read more
Editor freezes on Collab's "Checking for Changes" when opening large pro...
1) What happened?When opening a project larger than 20GB that is synced with Collab, a "Checking for changes" progress bar opens tha... Read more
[Linux][Editor] Activating license on CentOS 7 through the command line ...
To reproduce:1. Install CentOS 7 minimal and update (sudo yum update -y)2. Install the following packages: sudo yum install gtk3 mes... Read more
Non-Convex Mesh Collider's Wireframe is invisible when Mesh Renderer Com...
How to reproduce:1. Open the "SampleScene" Scene in the attached "bugmeshcollider.zip" Project2. Click on the Track > "submesh_0"... Read more
Addressables package does not compile with Unity versions that have chan...
Reproduction steps:1. Open the project inside of "AddressableError2019.zip" Expected: Project opens up and compiles Addresables pack... Read more
[Presets] DefaultImporter type needs to be blacklisted
We should prevent the user to create a preset from a default importer... right now, there is a way for the user to create one from t... Read more
Default Inspector Header is shown when double clicking on a scene
When double clicking on a scene to open it from your project view, the inspector will show it's default header as well as the scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS