Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X, 2019.1.X
Votes
1
Found in
2018.1.0a1
2018.3.5f1
Issue ID
1129177
Regression
Yes
Unity does not add a reference to UnityEditor.iOS.Xcode for any project files except Assembly-CSharp-Editor
To reproduce:
1. Open attached project "BugRepro.zip"
2. Open C# project with Visual Studio by right clicking on Assets folder and pressing Open C# project
3. In Visual Studio press Build > Build All
Expected result: the project is built
Actual result: getting this error in Visual Studio:
Error CS0234: The type or namespace name 'Xcode' does not exist in the namespace 'UnityEditor.iOS' (are you missing an assembly reference?) (CS0234) (MyAsmDef)
Reproduced on:
2018.1.0a1 2018.3.0a1 2018.3.5f1 2019.1.0b3 2019.2.0a6
Not reproduced on:
2017.4.21f1
Notes:
After building on newer versions, the build will fail on 2017.4 versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment