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1
votes
Fixed

[MacOS] Standalone profiler crashing before opening when editor is ran f...

MacOS

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Oct 12, 2022

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Version/s: 2022.1.20f1, 2022.2.0b10, 2023.1.0a13

How to reproduce: Create new project Open Standalone Profiler (Window>Analysis>Standalone Profiler) Wait for Progress bar to r... Read more

0
votes
Fixed

Late Latch Debug Mode functionality is missing

Graphics Device Features

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Oct 13, 2022

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Version/s: 2021.3.11f1

Meta has reported that Late Latch Debug mode functionality is missing in latest 2021.3 LTS. This is necessary for ASW to achieve hig... Read more

0
votes
Fixed

[2022.2][HDRP 3D / Sample Template] Material Upgrade pop-up appears on o...

Editor Packages

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Oct 13, 2022

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Version/s: 2022.2.2f1, 2023.1.0a15

Steps to reproduce:1. Open Unity Hub2. Create a 3D(HDRP) / (3D HDRP Sample) project3. Notice the pop-up Actual result: pop-up appear... Read more

0
votes
Fixed

Lightmapper corrupts GI cache in the editor when the target platform is UWP

Progressive Lightmapper

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Oct 13, 2022

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Version/s: 2021.3.12f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a15

How to reproduce:1. Delete C:\Users\[USER]\AppData\LocalLow\Unity\Caches\GiCache2. Extract the attached "ReproCase.zip" project to C... Read more

0
votes
By Design

Decal doesn't update when changing the texture from a script

HD RP

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Oct 13, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b9, 2023.1.0a13

Reproduction steps:1. Open the user’s attached project2. Open the “Assets/OutdoorsScene” scene3. Enter Play mode Expected result: Th... Read more

0
votes
Fixed

ITestAdaptor.Test.TestMode is not properly set on the root level

Package: Test-Framework

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Oct 13, 2022

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Version/s: 1.3.1

How to reproduce:1. Open the attached "TestFrameworkTestMode" project2. Open the Unity test runner window in the PlayMode tests tab3... Read more

0
votes
Duplicate

[WebGL] Web player fails to run when project is built with URP

Web Platform

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Oct 13, 2022

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Version/s: 2023.1.0a11, 2023.1.0a14

Steps to reproduce: Open the attached "webGL-test.zip" project In File > Build Settings make sure that the "SampleScene" Scene is... Read more

0
votes
Won't Fix

Editor crashes when a large array of doubles is initialized

Serialization

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Oct 13, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a14, 2023.2.0a1

Reproduction steps: 1. Create new or open any project2. Attach “NewBehaviourScript.cs” to any GameObject in the scene3. Enter the Pl... Read more

0
votes
Fixed

EditorGUI.ChangeCheckScope() does not detect when an AssetReference chan...

Package: Addressables

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Oct 13, 2022

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Version/s: 1.20.5

How to reproduce:1. Open the attached “TestProject” project2. Select the ”Assets/ScriptableObjects/ET1” asset3. Change “Addressablet... Read more

0
votes
Fixed

[Input System] Collider OnPointer event not registering when on second d...

Package: Input System

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Oct 13, 2022

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Version/s: 1.4.3

How to reproduce:1. Open the attached project "ColliderMultiMonitorSizeIssue.zip"2. Build And Run the project3. Click the green squa... Read more

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