Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.15f1
Votes
0
Found in
2021.3.11f1
Issue ID
UUM-16844
Regression
No
Late Latch Debug Mode functionality is missing
Meta has reported that Late Latch Debug mode functionality is missing in latest 2021.3 LTS. This is necessary for ASW to achieve high performance on Quest 2.
We have confirmed that due to priority given to ETFR (eye tracked foveated rendering) for Quest Pro (Cambria), the backport of late latch debug mode to 2021.3 was put on hold previously. This bug will be fixed once backport is made and test is confirmed for 2021.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 2021.3):
Add support for late latch debug mode to help verify late latch functionality.
Confirmed Landed in 2021.3.15f1.