Search Issue Tracker
By Design
Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.19f1
2022.2.0b9
2023.1.0a13
Issue ID
UUM-16877
Regression
No
Decal doesn't update when changing the texture from a script
Reproduction steps:
1. Open the user’s attached project
2. Open the “Assets/OutdoorsScene” scene
3. Enter Play mode
Expected result: The projected decal looks similar to an image on the left
Actual result: The projected decal looks like an image on the right
Reproducible with: 10.10.0 (2020.3.40f1), 12.1.7 (2021.3.11f1), 13.1.8 (2022.1.19f1), 14.0.3 (2022.2.0b9), 15.0.1 (2023.1.0a13)
Reproducible on: macOS 12.6
Notes:
- This issue reproduces about 90% of the time, so if it doesn’t reproduce, close and reopen the project
- The decal gets updated when changing any of the decal’s material properties
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Resolution Note:
The material keywords are not defined properly
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0/manual/Material-API.html