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Game Objects are moved to different place when duplicating prefabs
How to reproduce:1. Open the attached 'Project World - Systems prototype.zip' project2. Go to Project tab -> 'Scenes' folder and ... Read more
SplatDatabase::CheckConsistency crash when opening a Gaia Scene
Steps to reproduce:1. Open User-Supplied project2. Open Scene "Main_Mountains" Reproduced in: 2018.3.9f1, 2019.1.0b7, 2019.2.0a8Not ... Read more
The value of RectTransform of a nested Canvas in Prefab is reset after m...
NOTE: PLEASE SEE ORIGINAL REPRO STEPS (FIRST COMMENT) FROM USER AS THEY ARE COMPLETELY DIFFERENT FROM THE STEPS HERE DESCRIBED BY QA... Read more
PreviewRenderUtility Camera's aspect not adjusted when Editor window wid...
To reproduce:1. Open attached project2. Click on the "LoadingPatternRepository" Scriptable object Asset in root Assets folder3. Pres... Read more
Loading second display on 2 different monitor setups shrinks the higher ...
Steps to reproduce:1. Download latest attached project("ScreenTestScenery.zip")2. Make sure you have 2 monitors with different nativ... Read more
Fallback P/Invoke DLL resolution is broken on Windows
To reproduce:1) Open attached project and scene2) Build and run it Expected: Plugin loads up and passes okActual: Plugin fails to lo... Read more
[ShaderGraph] Inputs/outputs are duplicated when converting nodes with 2...
Repro: 1. Create a new ShaderGraph2. Add an Add node3. Pipe the output of the Add node to 2+ input slots on the Master Node4. Conver... Read more
Prefab Canvas's Screen Space - Overlay mode breaks Canvas in the Editor ...
How to reproduce:1. Open the attached project ("1132706 - Prefab Canvas issues.zip")2. Open the "Panel" prefab and add a Graphic Ray... Read more
Crash on AssetDatabase::ReserializePrefabs when importing prefab
How to reproduce:1. Open the "Prefab_Crash.zip" project2. Import "Characters" folder from "PrefabPlayerPackage.unitypackage"3. Press... Read more
[Windows Editor] Alpha 9 key pressed always return alpha 8 key
When i pressed on Alpha 9 keys, Input Debug and Game (In Editor, Build) always pressed the alpha 8 and not alpha 9. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS