Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.0a8
Issue ID
1132730
Regression
Yes
Fallback P/Invoke DLL resolution is broken on Windows
To reproduce:
1) Open attached project and scene
2) Build and run it
Expected: Plugin loads up and passes ok
Actual: Plugin fails to load
If you rename Plugins folder to Mono inside of build's Data folder, the plugin then loads up correctly
Reproduced in 2017.4.0f1, 2019.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 2019.3):
Allow P/Invoke calls where the library extension is included in the library file name in the [DllImport] attribute.