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[XR][Post Processing] Inverted SSAO Pro effect when in the Play Mode wit...
How to reproduce:1. Open the user's attached project2. Enter the Play Mode Expected result: SSAO effect is displayed correctlyActual... Read more
[UI] SSDs do not contribute to realtime lightmaps even when Contribute G...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to the Lighting Settings window and make sure t... Read more
async void Method() => throw new Exception("Error") is thrown every frame
How to reproduce:1. Open attached project "AsyncExceptionBugReport.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console ... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Edit > Preferences > GI Cache and clea... Read more
[Vulkan][Win64] Using FullScreenMode.FullScreenWindow or FullScreenMode....
How to reproduce:1. Open attached project "case_1085673-MisalignUIBug.zip" and scene "SampleScene"2. Make sure "Edit" -> "Project... Read more
Prefab Instance Lightmaps do not load when Scene is loaded using Address...
How to reproduce:1. Open "Menu" Scene in the attached "SceneStaticTest.zip" Project2. Enter Play Mode3. Press on the "Addressables" ... Read more
TMP Text shader is not loaded when using addressables
How to reproduce:1. Open the user's attached project ("case_1134615-AddressablesTest.zip")2. Open the repro scene ("SampleScene")3. ... Read more
Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...
How to reproduce:1. Open attached project "NetworkTest.zip" and scene "SampleScene"2. Enter Play mode and observe the Console window... Read more
"The license activation system is temporarily unavailable" is prompted, ...
Expected result: the error is only thrown when the license activation system is unavailableActual result: the error is thrown even w... Read more
[Android] Multiple cameras on the split screen are not being rendered wh...
To reproduce:1. Download and open LWRP Multi-Camera Black On Android.zip2. Build it on android device3. Notice that only one camera ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS