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Android Vulkan corrupted rendering when there is no camera in the scene
Steps to reproduce:1. Open attached project2. Build for Android-Rendering is incorrect(see image) Reproduced on: 2018.3.10f1, 2019.1... Read more
Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when Instantiat...
How to reproduce:1. Open the "BatchRenderer_Crash.zip" project2. Open Window -> Asset Management -> Addressable Assets3. In th... Read more
Copying and pasting animation frame key results in incorrect key values ...
How to reproduce:1. Open the "Bog.zip" project2. Open the "SampleScene.unity" scene3. Select "Enemy" in the Hierarchy4. Open Animati... Read more
[Android] [LWRP] [Vulkan] Application crash on Adreno GPUs and Vulkan Gr...
Steps to reproduce:1) Download SRP Repo from here: https://github.com/Unity-Technologies/ScriptableRenderPipeline2) Open ScriptableR... Read more
Creating mesh assets produces broken blendshapes
How to reproduce: 1. load the SampleScene2. look at the face in the scene3. move the smile blend shape up and down4. notice the brok... Read more
Texture streaming loads wrong mipmap levels when the associated Transfor...
How to reproduce:1. Open the project "case_1139189-TexStreamTest" and scene "SampleScene"2. Enter Play Mode3. Observe the Game View ... Read more
Array.BinarySearch parameters get swapped from .NET 3.4 to .NET 4.0
Binary search gives different ordering of IComparer parametersIn my array of y's, I will search for element "x", when executing Arra... Read more
Console Window breaks when Console log that has path containing parenthe...
How to reproduce:1. Open attached project2. Open SampleScene3. Enter the Play Mode4. Press on "Hello!" in the Console Window5. Notic... Read more
[FBX Exporter] ASCII Model has incorrect BlendShape normals when exporte...
How to reproduce:1. Open attached project2. Open SampleScene3. Look at the to cubes in the scene and notice that their normals are d... Read more
Removed component re-appears while applying changes from variant to base
Steps:1. Create a new project2. Add Cube to the Hierarchy3. Make a prefab out of this cube4. Make a variant out of this cube5. Make ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS