Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.1.0a1
2018.3.0a1
2018.3.9f1
2019.1.0a1
2019.2.0a1
Issue ID
1139224
Regression
No
Copying and pasting animation frame key results in incorrect key values if the keys are selected
How to reproduce:
1. Open the "Bog.zip" project
2. Open the "SampleScene.unity" scene
3. Select "Enemy" in the Hierarchy
4. Open Animation window
5. Copy the first frame keys (make sure the keys remain selected)
6. Paste the keys somewhere else in the animation
Actual result: Key values are not the same as copied keys and the animation breaks. (gif attached)
Expected result: Unity should paste the same values.
Reproducible with: 2019.2.0a10, 2019.1.0b10, 2018.3.11f1, 2018.1.9f2, 2017.4.24f1.
Notes:
The keys are pasted correctly if the keys are unselected when pasting.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment