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[MacOS][Templates] "Metal: Vertex shader missing buffer binding at inde...
Templates affected: URP Sample, Cinematic, First Person Shooter Open one of the mentioned templates Observe the console Expected res... Read more
[DX12] Object becomes invisible in the scene when changing to DX12
Reproduction steps:1. Open the attached project “MeshTest”2. Open “Test” Scene3. Inspect the Scene view4. Go to Edit > Project Se... Read more
Tests do not load when TestFixtureSource returns multiple items
How to reproduce:1. Open the attached “UnitTestFailure” project2. Select “Window“ → “General” → “Test Runner” in the main menu bar3.... Read more
Different values received when using character.glyphHeight on Windows an...
How to reproduce:1. Open the attached project2. Enter Play Mode and in the Console window observe the Glyph height Expected result: ... Read more
ContextualMenuPopulateEvent isn’t triggered when a field is bound to a S...
Reproduction steps:1. Open the attached project “IN-15128.zip”2. Select the Issue Replicator Asset in the Project window3. Right cli... Read more
Editor performance drops when moving near 2D light prefabs
Reproduction steps: Open the attached project “IN-12125.zip“ Open the “TORCH TEST“ scene Enter Play mode Move around in the scene ne... Read more
[VFX] Unexpected behavior with spawn context state
Modify value position in spawn context doesn't behave as expected when instancing is enabled.Step to repro:- Import VFX- Try to move... Read more
[Android] UI Toolkit Label cannot display Chinese/Korean/Japanese Unicod...
Steps to reproduce:1. Open the attached user's project "LabelUnicode.zip"2. Build for Android3. Observe the Chinese/Korean/Japanese ... Read more
[URP] Second camera renders just a camera's background color when having...
How to reproduce:1. Build And Run the attached project on an iOS/Android device2. Observe the view Expected result: Black background... Read more
ShadowCaster2D Shape Edit does not work when editing by dragging sides a...
To reproduce:1. Open the user’s project2. Select the “Chamber” GameObject in the Hierarchy (WorldSpawner → Gamma_Facility_0 → Blue_R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version