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By Design
By Design in 2023.3.X
Votes
0
Found in
2020.3.39f1
2021.3.10f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
2023.2.0a1
2023.3.0a3
Issue ID
UUM-14791
Regression
No
Different values received when using character.glyphHeight on Windows and macOS
How to reproduce:
1. Open the attached project
2. Enter Play Mode and in the Console window observe the Glyph height
Expected result: Glyph height is the same on Windows and macOS
Actual result: Glyph height on Windows is 55 on macOS it’s 57
Reproducible with: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Reproduced on: macOS 12.4 (Intel) and Windows 11
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Resolution Note:
In this project, the font's Rendering Mode is set to OS Default. This means that depending on the platform, the glyph may look a bit different, explaining the glyph height difference between Windows and Mac. More information here: https://docs.unity3d.com/ScriptReference/FontRenderingMode.OSDefault.html
Resolution Note (2023.3.X):
In this project, the font's Rendering Mode is set to OS Default. This means that depending on the platform, the glyph may look a bit different, explaining the glyph height difference between Windows and Mac. More information here: https://docs.unity3d.com/ScriptReference/FontRenderingMode.OSDefault.html