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[Editor] Input Action does not disable automatically when existing Play ...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/436Forum: https://forum.unity.com/threads/errors-with-new-input-sys... Read more
[Editor] Profiler icons in the editor have jagged edges on 4K+ displays
How to reproduce:1. Open any project with 4k or larger resolution monitor2. Navigate to Window -> Analysis -> Profiler3. Obser... Read more
PlayerPrefs don't get saved in a WebGL build
How to reproduce:1. Open the attached "case_1140820-WebGL_PlayerPrefs_Bug" project2. Switch platform to WebGL and build using Build ... Read more
Assembly definition - UseGUIDs property gets enabled when changes are ap...
Repro steps:1. Create .asmdef2. Add assembly definition references to it (notice that UseGUIDs checkbox is not set)3. Apply changes ... Read more
Cannot build for console platforms when the Ads package is in the projec...
If your project contains the Ads package, errors will occur when building for console platforms and the build will fail. The followi... Read more
Game tab window rescales when entering the play mode
How to reproduce:1. Open the attached project or create a new project2. Switch to iOS or Android platform3. Add a new Game view reso... Read more
[Hub] The license does not get updated when switching accounts
How to reproduce:1. Open Hub2. Click on Settings icon -> License Management3. Switch account from Pro to Personal (or from Person... Read more
UI Canvas renders invisible when project is built
Steps to reproduce:1. Open User-supplied project ("Pixel Fights.zip")2. In the File -> Build Settings check all the Scenes to be ... Read more
[Package Manager] PackMan UI not updating after removing Custom NUnit pa...
Packman UI not updating after removing Custom NUnit package due to which unable to reinstall the package. Steps to reproduce:1. Crea... Read more
Assets created via Assets menu become missing from Prefabs when the Pref...
How to reproduce:1. Open the attached project ("case_1140704")2. Go to Window->Package Manager3. Press the "Add package from disk... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS