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Smoothness always use alpha diffuse when using the constant source
Steps to reproduce: Create a terrain Create a terrain layer with only a diffuse map with an alpha channel. Paint it. Change the Smoo... Read more
Crash on “FormatArgMapTypeHelperBase” when changing Free Aspect ratio wh...
Steps to reproduce:1. Create new Unity project2. Open Profiler window3. Press Play Mode in the Editor4. Below Game view tab press on... Read more
Crash on D3D12GetInterface when creating a new project
How to reproduce:1. Create a new project Expected result: The project opensActual result: The project fails to open Reproducible wit... Read more
"GPU Time Threshold" in VFX Graph Heatmap Parameters can be set to a neg...
How to reproduce:1. Open the attached project "VFXAET"2. Open the "SampleScene" scene and a "New VFX" VFX Graph3. Set the VFX target... Read more
List of supported Platforms for 3D Templates in Unity Hub is outdated
Steps to reproduce:1. Open Unity Hub2. Press “+New project” button3. Select Universal 3D Template4. Select “Read mode” below Templat... Read more
Editor top Title bar disappears when resetting all layouts
Steps to reproduce:1. Create new Unity project2. In project press on “Layout” button at the top right corner3. From the menu select ... Read more
Mesh filter animation tint is not added if keyframe recording is not ena...
Steps to reproduce: Create a new project Create a Cube in the Hierarchy window Open Window > Animation > Animation window Sele... Read more
[XR] XR Composition Layers are invisible when the MetaXR feature group i...
Steps to reproduce:1. Open the attached user's project "XRCompositionLayersWithMetaXRSDK.zip"2. Switch to Android3. In OpenXR settin... Read more
Light.shadowMatrixOverride is ignored when using GPU Resident Drawer
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, sele... Read more
Setting the the "PreWarm Delta Time" to the smallest value always sets t...
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS