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Recorded values on the KeyFrames are set to 0 when controlling Animator ...
Steps to reproduce:1. Open the attached project "case_1145760"2. Navigate to Project -> Assets and open "SampleScene"3. Open Anim... Read more
[OSX] The X value for mouse position is off after switching into fullscr...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/532 Repro:1. Download project and package at: https://github.com/Un... Read more
[Windows][Stylus] touch.phase hardly ever switches to "Stationary"
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/172 Device: Microsoft Surface Pro (Model: 1796) + Microsoft Su... Read more
[MemoryProfiler] Owned Size column doesn't show the full content sizes o...
How to reproduce:1. Open the attached project "case_1145555-MemoryProfilerTest"2. Capture a memory snapshot with the Memory Profiler... Read more
[Lumin] Using Post processing results in black screen
Reproduction steps: 1. Open "PostProcessingTest.zip" project2. Build for Magic Leap Lumin3. Launch build Actual Result: Black Screen... Read more
[Vuforia] [Android] Black screen appears on launching the app for the fi...
Steps To Reproduce: 1. Create a project2. Import Vuforia Samples from Asset Store3. Import Vuforia Package if not already installed.... Read more
Light probe discrepancies between CPU PLM and GPU PLM
Steps to reproduce: 1. Download SponzaLegacy project2. Make sure that light probe gizmos are enabled3. Bake the lighting using CPU P... Read more
Memory leak when using TextAsset.bytes property
Reproduction steps:1. Open the attached project inside of "_test_proj_memory_leak.zip"2. Make sure Profiler with the Memory Tab is o... Read more
[iOS][IL2CPP] Crash on il2cpp::metadata::Il2CppTypeHash::Hash when the S...
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS Platform3. Build for iOS and deplo... Read more
Sub-canvas with "Override Sorting" enabled is not rendered after disabli...
How to reproduce:1. Open attached project "toggle-root-canvas.zip" and scene "toggle-root-canvas"2. In the Hierarchy window, select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS