Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.1.5
Issue ID
1145528
Regression
No
[Lumin] Using Post processing results in black screen
Reproduction steps:
1. Open "PostProcessingTest.zip" project
2. Build for Magic Leap Lumin
3. Launch build
Actual Result: Black Screen
Reproduced with: 2019.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Resolution Note:
With the release of XR Management (XR SDK), we've reduced our support of the legacy XR system (Player Settings > XR), and v2 of the post-processing system. As such, we are not planning on fixing this issue, and so we're resolving this case as Won't Fix. If you feel this action is unacceptable, please reopen the case.