Search Issue Tracker
[Android] Compressed HDR lightmaps are not encoded
When baking Lightmaps with the editor set to Android and using compression, lightmap values are borked. Repo step:1) Open attatched ... Read more
[Scripting] Unable to open more than one script from unity editor on dou...
Unable to open more than one script from unity editor on double clicking and fails to focus exactly the same script that was clicked... Read more
[iOS] When using ConfigureAwait(false) the task processing freezes
How to reproduce:1. Open attached "ThreadLostTest" project2. Switch and build to iOS platform and run with an iOS device connected3.... Read more
[Timeline] Tooltips are missing for track switcher and settings button
Tooltips are missing for track switcher and settings button Steps to Repro:1. Create a new Project2. Window > Sequencing > Tim... Read more
[Terrain] Terrain brush isn't smooth when opacity is more than brush size
Steps To Reproduce 1. Create a project2. Hierarchy > 3D GO> Terrain3. Terrain Inspector >Pain Terrain Tab > Set Brush Si... Read more
Prefab Variant restructure rule is violated when editing original Prefab
How to reproduce:1. Open the attached "WeirdPrefabVariantState.zip" Project2. Open "Canvas Variant.prefab" in the Prefab Mode3. Insp... Read more
Inconsistent results between Build and Build & Run when errors occur dur...
In the attached project, an animation controller is present with missing parameters - this causes errors to occur during the buildin... Read more
Material validation debug views throw errors after generating lighting
PBR Validation Settings window does not open after baking the scene on selecting "Material validation options" in shading Mode. Null... Read more
Console error warns of possible crash issue when importing the IAP packa...
When a user wants to import the IAP utilities from the Services Window, this error appears in the console: Reload Assembly called fr... Read more
[ShaderGraph] UV node cannot access UVs from UV4 to UV7
How to reproduce:1. Open the attached "case_1152720-ShaderGraphUV.zip" project2. In the Project window, open "Test.shadergraph"3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS